Y4 ICT

Communicating in the Digital World
Strand 1 - Digital Communication and Sharing Information
Overall Learning Objectives
  • Recognise the key features of different layouts and consider how to meet the needs of the audience (e.g. poster, newspaper, menu, instructions, presentations etc.).
  • Understand that evaluation and improvement is a vital part of a design process and that ICT allows changes to be made quickly and efficiently. Demonstrate through editing their work.
  • Compare the different contributions of sounds, words and images from a variety of electronic sources and develop increasing sense of audience, talking about their choices and decisions.
Communicating in the Digital World
Strand 2 - Producing and Editing Media
Overall Learning Objectives
  • Understand that evaluation and improvement is a vital part of a design processes and ICT allows us to make changes quickly and efficiently.
  • Understand that a digital image can be captured from a number of different devices and can be stored, edited or modified and used to enhance a presentation or communicate an idea.
  • Understand that a digital image is composed of pixels and that resizing an image will affect this number and the resulting file size.
  • Understand that all types of sounds can be combined or changed in editing software.
  • Talk about software which allows easy manipulation and creation of sound and music and begin to understand that copyright exists on most recorded music and other media.
Exploring the Digital World
Strand 1 - Collecting, Analysing, Evaluating Real World Data/Problem Solving
Overall Learning Objectives
  • Understand the need to structure information properly in a database. Know, understand and use the vocabulary: file, record and field.
  • Talk about the advantages of using ICT to sort, interrogate and classify information quickly and begin to make choices about how to present data to solve a specific problem.
  • Know that ICT can create graphs for different purposes and some are easier to read than others.
  • Understand that questions are key to organising data efficiently in a branching database.
  • Begin to understand that different programs (graphing, databases, spreadsheets) create graphs in different ways and are appropriate to different needs and purposes.
  • Identify opportunities for logging data and follow through simple investigations. Discuss and interpret graphs illustrating the data collection.
  • Understand that data can be collected more efficiently by data logging devices.
  • Understand a website has a unique address and the need for precision when it is typed. Evaluate different search engines and explain their choices in using these for different purposes.
  • Develop their knowledge of e-safety and the need for rules. Understand what they should do if they discover offensive material (see e-safety section).
  • Know that some information found through searching is more relevant than others.
  • Begin to recognise that anyone can author on the internet and sometimes web content is inaccurate and even offensive.
  • Know that some information found through searching is more relevant than others.
  • Begin to recognise that anyone can author on the internet and sometimes web content is inaccurate and even offensive.
Shaping the Digital World
Strand 1 - Modelling and Simulations
Overall Learning Objectives
  • Understand how computer simulations can represent real or imaginary situations and how this can help in the wider world.
  • Discuss computer simulations and understand how ICT can allow you to make quick changes easily, compared with real situations.
  • Identify opportunities to use a simulation whether it be computer based or not.
  • Begin to understand the concept of a computer model.
Shaping the Digital World
Strand 2 - Control and Programming
Overall Learning Objectives
  • Use sequence, selection and repetition in programs.
  • Use computer algorithms to control programs (e.g. Logo or Flowol). Algorithms are a sequence of instructions used to tell the computer or digital device what to do, in the way that you want.
  • Use logical reasoning to explain how some simple algorithms work and detect and correct simple errors.
  • Decompose problems into smaller parts to make them manageable (e.g. Create a procedure for a square in Logo then a sequence that uses the square – see skills below)
  • Understand how everyday devices are controlled using inputs and outputs (e.g. automatic doors, traffic lights, intruder alarms).
  • Understand that a control box connected to a computer running appropriate software can be used to control devices (bulbs, buzzers, motors etc.) and that these can be simulated on screen.
  • Know that computer games have been created using a programming language.
  • Start to design and write their own interactive activity or game.
e-Safety
Overall Learning Objectives
  • Know the school e-safety rules and know that there are strategies to help them keep themselves safe.
  • Know it is important to respect others' work stored on a shared drive of a network or presented online.
  • Know that information from websites needs to be verified and to be aware of online marketing.
  • Start to be aware of copyright issues and plagiarism.